He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Roman Cancels can be used to combo after it connects for even more damage. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. . Did you mean? The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Sol matchup chart. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Vote for Sol Badguy's tiers . This opening is designed such that the attacker can easily counter the defender's attack with his own. Links into c.S on Counter Hit for a decently powerful conversion. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Sol leans forward and slams his sword into the ground. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Both characters struggle to stop the other when they get going. The number of frames between inputting an attack and when the attack becomes active. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Hes quick enough to punish you easily and quick enough to close the gap. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. gij Videos - MyPornVid.co c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. The time before an attack is active including the first active frame. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Now, I am not much of a programmer, I am just starting and not that confident in my abilities. It always felt like he had the tools for every match up except nago. For example, although May has the highest average win chance, she isn't number one in this chart. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. The active frames of an attack refers to the amount of time an attack can hit the opponent. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. An easier MU for Ram due to the fact that her normals control a large chunk of space. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Slower than 5P and 5K, but hits lower to the ground. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. You don't like having to work your way in against characters that outrange you. The proportion of damage dealt when hitting Off The Ground (OTG). It loses to throws, so try to only use it if the opponent isn't at point blank range. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Important tool for landing Clean Hit Volcanic Viper in the corner. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Toggle search. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Vote for tiers. Standard Ramlethal offense works fine here. It's also a bit more complex than Guilty Gear Strive. The safest option is attempting to jump out, but it can be predicted and punished. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Characters and their match-ups in Strive. : r/Guiltygear - reddit Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Games On air hit, it floats the opponent for a reliable juggle. Pot's worst matchups are almost certainly Zato-1 and Axl. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Has four active windows, but only hits once. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Wall damage in ( ) refers to if opponent is touching the wall. You don't like playing rude or bullying people with mids. Follow-up knocks the opponent away on hit. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. A window in which to cancel a move. Combos into 5H as far as near max range or 2H at close range. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. His best poke is 5P/2P at 31/34 frames. Leo's tier match-ups in Guilty Gear Strive - EventHubs This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Hits slightly behind Sol, allowing it to be used for cross-ups. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Has much better range than the animation implies, enough to hit from round start. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. As Ram, you might have to rely on faster normals to avoid his spin, but. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. This is actually not true. As more players learn the matchup and more characters get . Links into 5K on hit, still combos if the first hit whiffs. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. This is a very momentum based matchup, first to break the wall usually wins. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. The lower the tier, the weaker the character. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Standard strike throw stuff needs to be thought of here. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. . Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Character Win rate Total usage; 25 %: 16: . This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. 8.5K 30.5K 2.7K . It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Remind them that blocking isn't everything. May's Guilty Gear Strive tier match ups. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Refer to the. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. . More than other characters at least. 26. Key tool in frame traps, leading to some of Sol's highest damage. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. An input method to perform a special move in the air as fast as possible after you leave the ground. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube ), but it's probably time to finally make an exception here. Due to it being a projectile, you can't do anything about it. 6P the dolphin so you can use rekkas to get your hard knockdown. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. She does have, Ram on offense is usually business as usual. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. This is just a small project I took on out of interest. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Baiken presents threatening abilities to counteract her own playstyle. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Sol's primary pressure tool, and flexible combo starter. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Damage changes with each set of 8 active frames. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Combos into 6S on crouching opponents and links into c.S on Counter Hit. Thanks to its lack of proration, it is easily Sol's strongest starter. This can be caused by crouching, certain moves, and being short. Being a former Leo player confirms my own beliefs about him. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Second hit can Clean Hit at close range. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Also links into 2K against crouching opponents, even at max range. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Either way, the opponent will be pushed away. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Vote for May's tiers . In the corner, you can also link into dash 5K for big meterless damage. Guess like your life depends on it. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano For Example: 2369 for a j.236 input. 236S has a use in this matchup. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Nago starts to out range even your normals once he starts getting into higher blood levels. Be careful when throwing out this move in neutral, as its range is quite poor. Baiken. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Hits twice. Sol steps forward and swings his sword. Usually improves frame data against blocked moves or gives more meter than a normal block or both. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. The opposite of hoping your main will be buffed, ________ thinking. Just be mindful that Chipp has. Testament - 4.9. He further explained that Ramlethal is a hard matchup . It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Almost always abbreviated to TK. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Blazing! And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Browse our network 9 . Don't take this seriously. Sol Badguy vs. May - 18. Can be kara canceled into any special move to increase its range. Wall bounces airborne opponents in the corner. If he values his life at least. How much R.I.S.C. Slight ground bounce on hit, hard knockdown upon landing. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. I don't understand what makes that matchup positive for Anji. Sol does an uppercut with his sword's hilt. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. search. I spent one month straight learning I-No. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. This can be combined with dash momentum to cover large distances extremely quickly. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Edit:I forgot to mention. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. I literally can't even play the game against Chipp. Guilty Gear / YMMV - TV Tropes His f.S is a fast, plus on block poke that lies at the heart of his pressure game. It can also be kara canceled from 6S for another range increase. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Matchup guides, advice, and analysis for Zato-1 in GGST. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. A flying knee which can be followed-up with a spin kick. Shorter active window compared to the ground version. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Moves forward about one character length at no charge to fullscreen at max charge.

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guilty gear strive sol matchups