After about a week in-game you wont be struggling from this anymore. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. As far as I know it's not like 10-100 times per second or anything like that. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. You are correct. The first one is called Positive Traits and these perks make your character stronger. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Athletic has an edge over strong, as exhaustion is a killer. Most positive. To stop crashing all the time, drive slower. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Pair with cowardly (or agoraphobic) and you have a very speedy character. I'm considering taking hearty appetite next time. and our Looking through the list, I think you got them all. Valve Corporation. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Keep that in mind. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. Avoid this like the plague. How do Project Zomboid traits work, exactly? Just watch life and living and read books for the first week to level cooking. Description: Stress and unhappiness decrease after smoking tobacco. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! The Best Positive Traits in Project Zomboid Build 41. Pacifist, despite what it says, only makes you get 30% less experience with weapons. All rights reserved. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Whenever a zombie performs an attack the player has a chance to block it. Which negative traits do you guys usually pick? Out of shape, unfit - by training fitness. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. These skills suck as short blunt and spear will take longer to gain levels in. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. The most expensive traits in the game, but often essential to survival. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. That being said, Ill usually take it if I can. Long-term, these traits can be great for getting some of the good traits. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. NEVER take this. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. One decent trait for getting a couple of points back is of course slow reader. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. You will amass a whopping 8 points to use on some other positive traits as well. Cooking is so useless taking this for -6 will hurt your character. Yes. Also prevents you from using the radio for weather/helicopter event warnings. Useful skill, but its hard to justify spending 5 points on this. Overweight, I always pick overweight. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. I tested it and i dont think organized applies to the player's inventory. Don't have to mash the accelerator all the time. You can just eat more or less and eventually it will be free points. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Just carry 2 filled bottles around with you and you wont notice this trait. Being even drowsy drastically reduces your melee damage output. Can be annoying having to eat so often, though. Significantly defeats the purpose of using vehicles. Sleepyhead 1/5. Description - Increases reading speed and takes less time for books. Now, SP and MP differ slightly because of no time forward. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. It doesn't make it trash, but it does make it weaker than many people thought. Otherwise, 5 free points. It doesnt make your attacks less powerful or anything like this. All rights reserved. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. lose = to misplace or get rid of something ("How did you lose the keys?"). Some people don't care though hence why in the middle at 3/5. And disease can be avoided by spacing out crops. Cat's Eyes 2/5 Not bad per se, just not worth the points. Here you will find what we consider the best positive traits to choose in Project Zomboid. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Can be overcome when you build up your stealth skills. Find the official Discord here: Still pretty bad for new players. Only reason it's not 4 is because it's not required. As its an RPG game you are developing your own story, so play as you wish. I always like to see how other peoples play styles since the game is so customizable. Panic while performing first aid isnt really an issue. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. This trait would be a hard sell even as a negative. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. Here is some of the best negative traits in Project Zomboid. I never play without it. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Never found a lack of food to be an issue personally. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. https://discord.gg/theindiestone, Press J to jump to the feed. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. Under the hood . 3- Depends on how you want to play. This also applies to backpack storage but is still a convenience perk. 25% slower xp gain with weapons. While water will shut off during the first month of the game, it's easy to find . I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Good with adrenaline junkie, but panic can really screw you over in combat. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Fitness is hard to level. Always love learning the little quirks like this in the game. Avoid. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. If you're not a Burglar (or Police) it's a very good pick. Gardener: 1/5. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Take weak stomach instead. Only worth taking if you have slow modded vehicles. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. First aid is useless. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Expensive, prevents you from taking slow healer, mostly useless. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. +1. Most persist. To anyone asking how to enter or remove something from game. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. -2 Fitness, Description: Low strength, low endurance and prone to injury. Possibly the most harmful traits you can take. Join. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Pacifist. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Basically anything you can put stuff in to. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)}

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project zomboid negative traits that go away