ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. gears 1-8 and 2 reverse gears. its a big problem =( In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Game engine does not support this feature for air vehicle physics. The Strider is based on the real-world "LGS Fennek" LARV. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. You cannot "lower" a launcher. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. It's measured in meters-per-second. All rights reserved. Primary armament Powered by Invision Community. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. I was curious about how fast a player could run forward in a single direction. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. and the 2 civ boats pleases. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Multiply by 3.6 to get KM/H. AAF Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Could you tell me where is it, please? If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. da mimic script pastebin Any way how to edit it? Good night! Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Press J to jump to the feed. Maneuver the helicopter sideways with [A] and [D]. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM The mod works for all vehicles that use tank, car or boat physic modelling. Features Would be good to have wheel spin and skid if using 'E' from a standing start. For those Very useful with HAFM naval units. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. insertions where surprise is key, deploy the SDV and approach the target from below. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Valve Corporation. Note the Commander's terminal located on the left behind the driver's seat. 1- The button Accessories on gun shop npc stops working. Seats A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. The hull can resist up to 200 points of damage. Notable Traits ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Top speed Faction (*) Not used by any in-game Strider. A Strider looks over cargo containers at Malden airport. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. While convenient, it broke other vehicle physics in the game. Is possible to show the option all time of the day, too? The driver can operate the vehicle, turn the lights on and off, and blow the horn. The Strider is a four-wheel drive armed reconnaissance vehicle. Strider, Strider HMG, Strider GMG (*) Reductions only apply to the explosive component of the munition i.e. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. should free up the scroll wheel for more practical function like speed control. 4000 mass If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Move the mouse slower. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. & Item capacity Obilgatory im am relativly new at editing and scripting in Arma3. Variants Multiply by 3.6 to get KM/H. I disabes the mod, and its works. Scrolling slower (or in smaller increments) should improve turn speed a bit. Other questions When? I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). You click it and nothing happens or it becames disabled this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. It is only visible to you. The Strider's body can survive 1,600 points of damage. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Press question mark to learn the rest of the keyboard shortcuts. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Promotional screenshot released during the pre-Alpha. One of the most significant additions to Arma 3 is the introduction of underwater environments Multiply by 3.6 for km/h. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Can only be applied via script or using the Virtual Garage. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Yes (all variants) Please see the. So lets see. Speeds listed are forward movement speeds only. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. role in Object speed is equal to sqrt(x 2 + y 2 + z 2 . Whether via sea, air, or land, Arma 3 features a vast array of vehicles. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. 800 DPI is best for me. have at act as an accelerator. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Mousewheel up= +10kph Mousewheel down= -10kph. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. I'd assume in MP execute that locally to the driver. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Hold [Left Shift] to increase throttle and gain altitude. It have: vItemSpace , licenses[] , price and textures[] . You need to sign in or create an account to do that. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. I can change the price, carry limit, but don't find the speed option. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! By Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Momentum, suspension and gravity all play a much bigger simulation yet seen in the Arma series. All trademarks are property of their respective owners in the US and other countries. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. enhancing the vehicular experience of Arma 3. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. No matter the variant, they all utilise Composite Armour plating. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Here's some data. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Climbing with the highway gear now is painfully slow getting up an off-road incline. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. vehicle Scrolling slower (or in smaller increments) should improve turn speed a bit. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Press J to jump to the feed. Could be the original, but more faster. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. By The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Excellent mod! Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Press question mark to learn the rest of the keyboard shortcuts. ARMA 3 is processor clock dependent first (both client- and server-side). The gunner position exclusively controls all weapon systems remotely on the armed variants. 1) How to change the vehicles (car/boats/heli/planes) speed, please? The fuel tank can resist up to 100 points of damage before it ruptures. Texas General Knowledge CDL Practice Test. along with them, submersible vehicles such as the SDV. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. When it's done How often? Espaol - Latinoamrica (Spanish - Latin America). Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Drawbacks I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Not sideways, backwards or diagonal. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Then look for the file when vehicle are on sell with their classname, price, etc.. Maintaining a constant speed up till now is annoying at best. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic What would be the point of using gears if the vehicle accelerates the same? The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. base for a surprise night-time raid. Create an account to follow your favorite communities and start taking part in conversations. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Pull the nose down [W] to gain speed and up [S] to lose it. Once all these conditions are met you can enlist fighters to your cause. Game updates, videos, pictures, discussions, help, and more. 26 fuel units I got a problem with Jozen mod. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? LARV / MRAP // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . Create a new vehicle shop is very simple. enemy If you have a related Youtube channel, enter the URL. Powered by Invision Community. It's measured in meters-per-second. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Tandem HEAT explosive charge. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. A guide to graphics settings vs frame rate for Arma 3 in 2021. By using this site, you agree to our Terms of Use. This can be provided by nearby houses, or by building tents. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the #4 [ESD]Calibre May 9, 2017 @ 2:51am Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. All trademarks are property of their respective owners in the US and other countries. As you are unarmed, you have nothing to raise/lower. That should allow the vehicle speed up until it hits 50km/h. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Maybe Its still there. Love it if you could make it work with the submarines too. I didn't find any mod with a nice speedboat and the Arma's original is too slow. PHYSICS Use the rudder [Q] and [E] to rotate left/right. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The hatchback speed, the offread speed, the boats speed. Strider The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Create a new shop (already with c/c) and put the classname of your vehicle here. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. As often as it's done I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). I never noticed it before. The engine can survive up to 100 points of damage. and, Armed with working periscopes, So the question that i have is a two-parter: 1. Armed Assault Wiki is a FANDOM Games Community.
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