The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Warning: Appends one or more unique members to the end of the base array and returns its new length. Doing so allows interactions with the text to also trigger its <>. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Identical to calling .map().flat(). Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Removes and returns a random member from the base array. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Gets or sets the playlist's repeating playback state (default: false). classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). This is chiefly intended for use by add-ons/libraries. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Happens after the rendering of the incoming passage. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Global event triggered as the first step in closing the dialog when Dialog.close() is called. The StoryInit special passage is normally the best place to set up playlists. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Note: The (execution) context object of the macro's parent, or null if the macro has no parent. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Outputs a string representation of the result of the given expression. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Returns the number of times that the given member was found within the array, starting the search at position. Unstows the UI bar, so that it is fully accessible again. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Shorthand for jQuery's .one() method applied to each of the audio elements. Returns whether the operation was successful. SugarCube Snowman Twine 2 Examples Twine 2 Examples . If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. True gapless transitions between tracks is not supported. Values may be of most primitive types and some object types, see Supported Types for more information. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns the last Unicode code point within the string. To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). Warning: See the <> macro for its replacement. Note: There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Functions, including statici.e., non-instancemethods, due to a few issues. Note: Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Returns a reference to the current AudioTrack instance for chaining. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Text Adventure Command Input macro for SugarCube 2 and Twine. Note: The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. All these instructions are based on the SugarCube story format. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. In general, you should not call this method directly. The parser instance that generated the macro call. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. See Story API for more information. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Returns whether the given substring was found within the string, starting the search at position. Registers the passage as a VTT passage. See the .includesAll() method for its replacement. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. System events allow the execution of JavaScript code at specific points during story startup and teardown. Returns the value of the story or temporary variable by the given name. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. See Setting API for more information. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Returns an AudioRunner instance for the tracks matching the given selector. If you plan on using interactive macros within a loop you will likely need to use the. When used to set a value, returns a reference to the current AudioTrack instance for chaining. StoryInit is run, as always. The load and playback states of tracks are not currently recorded within the active play session or saves. Shorthand for jQuery's .off() method applied to each of the audio elements. Removes all instances of the given members from the array and returns a new array containing the removed members. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Note: In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Deprecated: For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a